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PostPosted: Tue Mar 02, 2010 3:09 pm 
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Tarutaru Murder Suspect
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With the upcoming level increases. Here's a list of abilities that may be accessible via subs.
Seitekifu@allakhazam wrote:
I have compiled a list of all the notable abilities acquired by each job between level 37 and 49, as that will be the new subjob cap at 99 (assuming SE doesn't do something tricky like cap subs at 40).

WAR
Lv.45 Aggressor - Enhances accuracy but impairs evasion. When active, the user's accuracy is increased by 25 and evasion is decreased.

MNK
Lv.41 Chi Blast - Releases Chi to attack an enemy. This ability does not cause user or target to gain any TP
Lv.45 Counterstance - Increases chance to counter but lowers defense.
Lv.45 Subtle Blow III - Reduces amount of TP gained by enemies when striking them.Despite its name, Subtle Blow also reduces the TP given to enemies from damaging spells.
Lv.46 Martial Arts IV - Speeds up Hand-to-Hand attacks.

WHM
Lv.38 Teleport-Altep/Yhoat - Teleportations
Lv.39 Stona - Removes petrification from target.
Lv.40 Afflatus Solace - Inspires you to draw strength from the healing spells you cast.
Lv.40 Afflatus Misery - Inspires you to draw strength from the damage you take.
Lv.40 Haste - Increases target's attack speed.
Lv.40 Cura - Restores HP for party members within area of effect.
Lv.41 Cure IV - Curing spell
Lv.42 Teleport-Vahzl - Teleportation
Lv.44 Regen II - Restores 12HP/tick for 20 ticks, or 240 HP over 60 seconds.
Lv.45 Flash - Temporarily blinds an enemy, greatly lowers its accuracy.
Lv.47 Protect(ra) III Enhances defense for party members within an area of effect. Increases target's Defense by 40.
Lv.48 Repose - Puts an enemy to sleep. Lasts for 90 seconds when unresisted, similar to Sleep II.

BLM
Lv.40 Warp II
Lv.41 Sleep II
Lv.43 Poison II
Lv.45 Clear Mind III - Increases the amount of MP recovered while resting.
Lv.45 Stun

THF
Lv.45 Hide - If used when the user has the attention of an enemy that tracks by sight, all enmity is erased.
Lv.45 Treasure Hunter II - Increases chance that treasure will be dropped by enemies.

RDM
Lv.38 Raise
Lv.40 Convert - Upon usage, user's current HP and MP values are switched.
Lv.40 Magic Attack Bonus II
Lv.40 Magic Defense Bonus II
Lv.41 Refresh
Lv.46 Sleep II
Lv.48 Cure IV
Lv.48 Haste

PLD
Nothing noteworthy.

DRK:
Lv.39 Absorb-INT
Lv.40 Bio II
Lv.41 Absorb-DEX
Lv.43 Absorb-STR
Lv.45 Absorb-TP
Lv.46 Poison II

BST
Lv.40 Lizard Killer
Lv.40 Wide Scan III (I question my own definition of noteworthy at this point).

BRD
Lv.45 Pianissimo - Limits area of effect of next song to a single target.

RNG
Lv.40 Shadowbind - Roots enemy in place. although it can be removed if the target is attacked, or is affected with a DoT spell.
Lv.40 Wide Scan IV
Lv.45 Velocity Shot - Increases attack power and speed of ranged attacks, while reducing attack power and speed of melee attacks.

SAM
Lv.40 Demon Killer
(SE also mentioned the possibility of lowering Sekkanoki so it can be used when SAM subbed)

NIN
Lv.40 Yonin - Increases enmity and enhances "Ninja Tool Expertise" effect, but impairs accuracy. Improves evasion and reduced enemy's Critical Hit Rate when in front of target.
Lv.40 Innin - Reduces enmity and impairs evasion. Grants a bonus to accuracy, critical hit rate, and ninjutsu damage when striking target from behind.
Lv.45 Dual Wield III
Lv.45 Subtle Blow III

DRG
They get absolutely nothing from 35 until 50.

SMN
Lv.38 Crimson Howl - Ifrit enhances party member's attack within area of effect. Attack bonus is 8.54% to 8.98%
Lv.43 Ecliptic Growl - Fenrir increases party member's accuracy and evasion within area of effect.Total increase in accuracy and evasion are equal to +26, but the exact amounts vary by moon phase.
Lv.44 Glittering Ruby - Carbuncle raises the party's stats at random. Raises one random attribute (STR DEX VIT AGI INT MND CHR) by about +12~14.
Lv.45 Clear Mind III
Lv.46 Earthen Ward - Titan grants Stoneskin to party members within area of effect.
Lv.47 Spring Water - Leviathan restores hit points to party members within area of effect and cures some status ailments.Removes blind, poison, paralysis, disease, petrification, sleep, silence, and sometimes slow.
Lv.48 Hastega
Lv.49 Noctoshield - Diabolos grants Phalanx to party members within area of effect.

COR
Lv.40 Quick Draw - Shoot a bullet charged with the magical energy of an elemental card. Special items required.
Lv.40 Evoker's Roll - Gradually restores MP for party members within area of effect.
Lv.43 Rogue's Roll - Improves critical hit rate for party members within area of effect.
Lv.46 Warlock's Roll - Enhances magic accuracy for party members within area of effect.
Lv.49 Fighter's Roll - Improves "Double Attack" rate for party members within area of effect.

PUP
Lv.40 Evasion Bonus II
(Their automatons probably get some stuff too but I wouldn't really call it noteworthy when you'll be level 80+ with a level 40 puppet)

DNC
Lv.40 Reverse Flourish - Converts remaining finishing moves into TP. Requires at least one Finishing Move.
Lv.40 Stutter Step - Lower target's magic resistance. If successful, you will earn two Finishing Moves.
Lv.45 Evasion Bonus II
Lv.45 Subtle Blow II
Lv.45 Haste Samba - Grants 5% melee Haste. Has no effect on spell recast timers or ranged attacks
Lv.45 Violent Flourish - Stuns target with a low rate of success. Requires one Finishing Move.

SCH
Lv.39 Erase
Lv.40 Accession - Extends the effect of your next healing or enhancing white magic spell to party members within range.
Lv.40 Manifestation - Extends the effect of your next enfeebling1 black magic spell to targets within range. MP cost and casting time2 are doubled.
Lv.40 Shell II
Lv.41 Sandstorm - Changes the weather around target party member to "dusty."
Lv.43 Rainstorm - Changes the weather around target party member to "rainy."
Lv.45 Windstorm - Changes the weather around target party member to "windy."
Lv.46 Klimaform - Increases the magic accuracy for spells of the
same element as the current weather.
Lv.46 Viruna
Lv.47 Firestorm - Changes the weather around target party member to "hot."
Lv.49 Hailstorm - Changes the weather around target party member to "snowy."

BLU
From level 31-40 (62-80) Blue Magic Points 25; Max Spells 12
From level 41-49 (82-99) Blue Magic Points 30; Max Spells 14

Red items are currently equipable spells and traits.

SPELL STATS POINTS REQUIRED
Lv.01 Sandspin [VIT+1] 2
Lv.01 Pollen [CHR+1 HP+5] 1
Lv.01 Foot Kick [AGI+1] 2
Lv.04 Power Attack [MND+1] 1
Lv.04 Sprout Smack [MND+1] 2
Lv.04 Wild Oats [CHR+1 HP+10] 3
Lv.08 Metallic Body [no bonus] 1
Lv.08 Cocoon [VIT+3] 1
Lv.08 Queasyshroom [HP-5 MP+5] 2
Lv.12 Battle Dance [DEX+2] 3
Lv.12 Head Butt [DEX+2] 3
Lv.12 Feather Storm [CHR+2 HP+5] 3
Lv.16 Helldive [CHR+1 HP+5] 2
Lv.16 Healing Breeze [CHR+2 HP+10] 4
Lv.16 Sheep Song [CHR+1 HP+5] 2
Lv.18 Bludgeon [STR+1] 2
Lv.18 Cursed Sphere [MND+1] 2
Lv.18 Blastbomb [STR+1] 2
Lv.20 Blood Drain [HP-5 MP+5] 2
Lv.20 Claw Cyclone [VIT+1] 2
Lv.22 Poison Breath [MND+1] 1
Lv.24 Soporific [HP-5 MP+5] 4
Lv.26 Screwdriver [VIT+1 CHR+1 HP+10] 3
Lv.28 Bomb Toss [STR+2] 3
Lv.30 Grand Slam [INT+1] 2
Lv.30 Wild Carrot [HP+5] 3
Lv.32 Sound Blast [no bonus] 1
Lv.34 Chaotic Eye [AGI+1] 2
Lv.34 Death Ray [HP-5 MP+5] 2
Lv.36 Smite of Rage [AGI+3] 3
Lv.36 Digest [HP-5 MP+5] 2

Lv.38 Blank Gaze [no bonus] 2
Lv.38 Jet Stream [DEX+2] 4
Lv.38 Uppercut [STR+2 DEX+1] 3
Lv.40 Mysterious Light [AGI+3] 4
Lv.40 Terror Touch [HP-5 MP+10] 3
Lv.42 Venom Shell [MND+2] 3
Lv.42 MP Drainkiss [MP+5] 4
Lv.44 Blitzstrahl [DEX+3] 4
Lv.44 Stinking Gas [AGI+1] 2
Lv.44 Mandibular Bite [INT+1] 2
Lv.46 Magnetite Cloud [VIT+2] 3
Lv.46 Geist Wall [HP-5 MP+10] 3
Lv.46 Awful Eye [MND+1] 2
Lv.48 Refueling [AGI+2] 4
Lv.48 Blood Saber [HP-5 MP+5] 2
Lv.48 Sickle Slash [HP-5 MP+15] 4
Lv.48 Jettatura [MP+15] 4

BLU Job Traits
Lv.16 Auto-Regen (Sheep Song, Healing Breeze)
Lv.24 Clear Mind (Poison Breath, Soporific)
Lv.32 Magic Attack Bonus (Cursed Sphere, Sound Blast)

Lv.38 Attack Bonus (Battle Dance and Uppercut)
Lv.38 Rapid Shot (Feather Storm, Jet Stream) - Occasionally reduces ranged attack delay.
Lv.40 Max MP Boost (Metallic Body, Mysterious Light)
Lv.40 Defense Bonus (Grand Slam, Terror Touch)
Lv.46 Clear Mind II (Poison Breath, Soporific, Venom Shell, Awful Eye)

http://ffxi.allakhazam.com/forum.html?forum=10&mid=1267384137198817350&num=60&page=1


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PostPosted: Tue Mar 02, 2010 3:27 pm 
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Quote:
RDM
Lv.40 Convert - Upon usage, user's current HP and MP values are switched.
Lv.40 Magic Attack Bonus II
Lv.40 Magic Defense Bonus II
Lv.41 Refresh


Excited about those 4 on my BLM if i ever get it past 75~

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PostPosted: Tue Mar 02, 2010 4:20 pm 
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Oho! I'd now be able to add an attack bonus going /blu. =o

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PostPosted: Tue Mar 02, 2010 4:36 pm 
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whm/rdm... woooo - now I can be haste and refresh ***** too ! Or just settle for campaign from 75 to 99 @_@

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PostPosted: Tue Mar 02, 2010 9:29 pm 
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good god haste bot version 2 is here!

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PostPosted: Tue Mar 02, 2010 9:43 pm 
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Dangerous
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IGNs: Gay Fenrir owner
Time to do what I always promised I'd do.

Chainspell D2 everyone.

FLY MONKEYS FLY

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PostPosted: Wed Mar 03, 2010 4:43 am 
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Maiden of many mules
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Gender: Female ♀
Kylindar wrote:
Time to do what I always promised I'd do.

Chainspell D2 everyone.

FLY MONKEYS FLY



LOL XD

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|TERA | Kiaria - level 60 Beserker |


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PostPosted: Wed Mar 03, 2010 12:38 pm 
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I'd have to guess they won't allow abilities such as convert and treasure hunter II to go through. Alot of fun stuff in there. If you are allowed to cast refresh with a /rdm sub I can see it being a CURSE and not a blessing as mages who used to just heal and/or nuke just got assigned a new annoying task.

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PostPosted: Wed Mar 03, 2010 2:28 pm 
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Daymon wrote:
I'd have to guess they won't allow abilities such as convert and treasure hunter II to go through. Alot of fun stuff in there. If you are allowed to cast refresh with a /rdm sub I can see it being a CURSE and not a blessing as mages who used to just heal and/or nuke just got assigned a new annoying task.


Nah, all mages that once would need refresh cast on them constantly, will probably all be /rdm, therefore can refresh themselves. Exceptions being sch can still sub something else, even though /rdm will probably continue to be most useful, because of sublimation, and whm might still sub sch, but can still use sublimation. With the 40mp cost factored in, refresh cast on yourself is not significantly more mana efficent than sublimation, unless someone with better math comes along and proves me wrong.

The only class I can think of that wouldn't be able to do this is PLD, pld will still want refresh, and although PLD/RDM will be even more of a beast for certain tasks, they will mostly still be pld/nin.

Additionally, I forsee another refresh spell coming down the tubes for those next 24 levels to make up for /rdm refresh.


As for other classes and subs, and convert. A whole lot of class defining abilities come in between level 35 and 50. We assumed this was why they were so convinced they would never raise the level cap, because everyone would be able to sub abilities like convert. think of all the hullabaloo if utsusemi: ni had been level 40, and now they were raising the cap to 80+, ninja has known how it feels to have job defining skills subbable this whole time. there may be a penalty in efficency with the skills, just like /nin, (3hp:2mp returned, say) but the point of upping the level cap is to include these abilities, the way I see it anyway.

And it's important to remember, there most certainly will be more powerful abilities that further carve out jobs at 80+ levels. if RDM gets convert2, which takes 100 hp and returns 1000 mp, /rdm convert1, isn't that fantastic. If refresh 2 gives an AoE 10mp/tic with 9 minute duration, getting 3(2.33 after cast cost)mp/tic from your sub isn't anything to cream yourself over.

This is all theorycraft of course, because knowing SE nobody will get any spells or abilities between level 75 and 99, and the only new enemies to fight will be blue crabs. Oh and they will probably just delete all our merits.

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PostPosted: Wed Mar 03, 2010 2:35 pm 
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about refresh and sublimation, sublimation without the scholar af and relic is just a 2 mp refresh where as the spell is a 3 mp. if you have both pieces of equipment it becomes a 4 tick refresh beating the spell so subbing sch and using sublimation is only best if there is no red mage to cast refresh on you. and there's also the 30 sec down time where you get 0 mp

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