Arynel wrote:
Katsuko wrote:
Kiler and I have been playing in Sea the past few days, I haven't noticed any difference.
Though Gravity seemed to be a bit shorter than normal on UFOs, but it's hard to say.
Woah woah! You've been playing with UFOs and didn't invite me!?!?!? ; ;.
We've really just messing around with them more than anything, trying to see what we can do. We really only tried three UFOs so far, but the results were interesting for only 2 BLMs with Yagudo Drinks.
We took the first one down to 87% or so before we couldn't fight it's regen rate over water any longer, slept it, grav'd it, bound it, and took off.
The second one we dropped to about 70% and change. We learned that we could aspir them very well, I don't know about Kiler, but I was personally getting 100+ aspirs each time. Sadly though, It was very sloppy as we were taking too much dmg and wasting mp on curing ourselves.
The third went even better still, with aspir and distancing ourselves the best we could, we got it down to the 40% range with 2HR. The sad part is the piece of land we used was too small, and we were still getting whacked on occasion, so more mp spent on cures instead of damage.
I'm confident we could eventually get this with 2HR and meds. Though I honestly think 3-4 well organized BLM with meds, or 3 BLM and a RDM, also with med, could take this down with 0 death, very smoothly.
Arynel wrote:
Also derz, the nerf seems to only apply to mobs with inherent resist (insert enfeeble name here) traits. Some mobs, even low level mobs with those traits, will automatically get a 50% duration resist or 100% duration resist. Before the update, you could just overpower these traits with your level, magic skill, int/mnd, merits, etc. Now, even with all this, no matter what you'll get a resist on certain mobs, even a level 1 mob. That's what makes the nerf so annoying.
On the flipside this also boosted player resist traits as well. As an example: A number of PLD are reporting that they are resisting sleep left right and center.