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PostPosted: Mon Mar 30, 2009 6:43 am 
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The Eventress

Joined: Mon Oct 06, 2008 9:49 am
Posts: 476
Quote:
In this second half of the announcement on job adjustments and additions planned for the April version update, we present to you a delectable array of changes that are bound to change the way you buff and summon!

_________________________________________

Red Mage

The new job ability "Composure" and a new line of En- type magic spells will be added.

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- Composure
(Lv.50 Ability Delay: 5 min. Duration: 5 min.)
Increases accuracy and lengthens recast time. Enhancement effects gained through white and black magic you cast on yourself last longer.

- Notes
Activating Composure will impose a recast time penalty upon all magic, songs, and ninjutsu.


Image

- En- Type Spells
Enfire II (Lv.58) / Enblizzard II (Lv.56) / Enaero II (Lv.54) / Enstone II (Lv.52) / Enthunder II (Lv.50) / Enwater II (Lv.60)
Adds elemental damage to your initial attacks (subsequent blows by characters for whom multiple attacks are possible do not receive this effect). Each successive activation increases elemental damage strength up to a predetermined limit. Reduces the target's resistance against the associated element.

(Example) Enfire II: Adds fire damage to your initial attacks and reduces the target's resistance against water.

_________________________________________

Summoner

Changes are scheduled for the following Blood Pact abilities:

- The effective range for Blood Pact: Ward area of effect enhancing and healing abilities will be increased and become equivalent to that of white magic spells such as "Protectra."

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- Blood Pact: Ward "Hastega"
The Blood Pact: Ward ability "Hastega" will be adjusted to nullify the effects of Slow in the same manner as the white magic "Haste."

Image

- Blood Pact: Rage
Meteor Strike / Geocrush / Wind Blade / Grand Fall / Heavenly Strike / Thunderstorm
Both damage and TP-based damage dealt by the above abilities will be increased.


Wow.. SMN gets a few good things, but they totally shafted RDM.

SE is becoming so out of touch with their player base, and their game..

Also:

Quote:
In this second half of the announcement on job adjustments and additions planned for the April version update, we present to you a delectable array of changes that are bound to change the way you buff and summon!


/RAGE, that means no BLM updates..


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PostPosted: Mon Mar 30, 2009 7:05 am 
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Joined: Sun Feb 22, 2009 8:24 am
Posts: 61
Location: Online while you sleep/work
Gender: Male ♂
IGNs: Athan: Lvl 45 RDM, 30 BST, 30 THF, 22 BLU, 16 MNK, 11 BLM, 4 NIN, 13 WHM

Silvestri: 15 MNK. Lvl 37 Cooking. Lvl 5 Fishing.
"Composure" sounds like a luxury more than helpful improvement.

Enspells to me have never been amazingly helpful. Mostly for solo when a mob has a lot of HP and the damage builds up. Not sure if the En II will be so different other than the less resistant trait. I'm also guessing the mp jack for II will make it not so worth it.

Oh well, maybe this is the time to send a group letter to SE signed by 1000s of it's players. Or not. :roll:

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PostPosted: Mon Mar 30, 2009 7:12 am 
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The Eventress

Joined: Mon Oct 06, 2008 9:49 am
Posts: 476
The main issues with the RDM update that I see are:

Quote:
Adds elemental damage to your initial attacks (subsequent blows by characters for whom multiple attacks are possible do not receive this effect).


hi2u Joytoy


Quote:
- Notes
Activating Composure will impose a recast time penalty upon all magic, songs...


Longer recast on Haste and Refresh? Well, that' ruined any chance RDM had at using this in party or merit situations, looks like it's going to have to be a solo tool. RDM/NIN GO!

Quote:
...and ninjutsu.


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PostPosted: Mon Mar 30, 2009 8:24 am 
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Tarutaru Murder Suspect
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Location: The land of a million galka...
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IGNs: Floressa, Yururu, Cheetah, Donorise
Captain Picard would never have such a potty mouth.
Wondering what Deedlitchan thinks.


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PostPosted: Mon Mar 30, 2009 8:28 am 
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Joined: Sun Aug 03, 2008 2:39 am
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Location: Ivory Tower
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IGNs: FFXI - Borne
I'm not all that impressed with the SMN adjustments. :( If anything else, these changes should've been in place long ago. The one bright side is that I won't have to be within inches of breathing distance of the pt to buff from now on, though. :lol: :?

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PostPosted: Mon Mar 30, 2009 9:07 am 
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Dangerous
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Borne wrote:
I'm not all that impressed with the SMN adjustments. :( If anything else, these changes should've been in place long ago. The one bright side is that I won't have to be within inches of breathing distance of the pt to buff from now on, though. :lol: :?


Amen to that, though I like the adjustments. I might actually start allocating merits to the Merit Onry Blood Pacts.

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PostPosted: Mon Mar 30, 2009 10:23 am 
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♥Prinny♥
♥Prinny♥
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WHAT THE HELL DO THEY THINK THEY'RE DOING?! They had better damn well better be twice as potent if they're not going to work on multihit weapons.

If not...FUCK THAT!!

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PostPosted: Mon Mar 30, 2009 10:56 am 
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Quote:
- Composure
"Increases accuracy"....

Everyone saw that rite? it doesn't say magic accuracy so can this possible refer to melee accuracy!?......lol
Devs actually kept their word when they said there were going to make hasso/seigan type abilities for other jobs >_>.....
But depending on the recast penalty vs the lengthened duration I only see this as a use > cast 1 buff > click off >_>....phalanx or like a bar spell...


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PostPosted: Mon Mar 30, 2009 11:25 am 
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♥Prinny♥
♥Prinny♥
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Quote:
Each successive activation increases elemental damage strength up to a predetermined limit.


Wait a minute...I missed this. In other words, it gets stronger each attack round it lands. Let's see just how potent it gets.

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PostPosted: Mon Mar 30, 2009 11:34 am 
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The Eventress

Joined: Mon Oct 06, 2008 9:49 am
Posts: 476
Derzerb wrote:
Captain Picard would never have such a potty mouth.


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(/facepalm)


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