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PostPosted: Sat Jan 29, 2011 1:21 pm 
Tarutaru Murder Suspect
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I haven't played this game yet, but I do hear a lot about it. Anyone try it yet?

I have any idea for a game that may net millions, perhaps billions? ANGRY GALKAS :oops:

http://www.wired.com/ wrote:
How Angry Birds Is Becoming the Next Super Mario
By Brian X. Chen
January 28, 2011 | 6:00 pm

Rovio CEO Mikael Hed (left) and Rovio "Mighty Eagle" Peter Vesterbacka (right) have cracked the App Store code. Photo: Jon Snyder/Wired.com

Editor’s note: This article is part of a series of profiles about hit apps and the successful programmers behind them.

You can’t go a day without hearing someone mention Angry Birds.

Fans on Twitter share pictures of cakes they decorated with the Angry Birds characters. On YouTube, parents post videos of their kids playing Angry Birds in real life. Even talk show hosts like Conan O’Brien can’t resist cracking a joke about the game every night.

The game’s creator Rovio on Friday announced a new game, Angry Birds Rio, based on a movie made by Fox. (See teaser images below.)

The game is so ubiquitous it’s almost obnoxious. Some tech observers previously dubbed Angry Birds the new Pac-Man, but that wasn’t enough for the game’s makers.

“What we’re doing is we’re building out the Angry Birds world,” said Peter Vesterbacka, whose business card title reads “Mighty Eagle” of Rovio. “Pac-Man is only one game. Mario is a better benchmark.”

Rovio announced a new Angry Birds game based on a movie made by Fox. The game is due out March on multiple game platforms. Image courtesy of Rovio

Angry Birds first appeared in Apple’s iPhone App Store in December 2009. Since then, the game has expanded to multiple devices, including the iPad, Android phones and the Sony PlayStation Portable, amassing over 75 million downloads to date, according to Rovio. The majority of sales comes from the App Store, where Angry Birds has consistently ranked a best seller.

Made by the creators of Ice Age, Rio will release in theaters April 15. Image courtesy of Rovio

Angry Birds accentuates the business opportunity unlocked by the iTunes App Store, Apple’s digital-distribution platform for selling third-party apps for the iPhone, iPad and iPod Touch. Launched in summer of 2008, the App Store’s friction-free business model proved to be a new digital frontier where software programmers big and small had an opportunity to make serious money, whereas before, hobbyist coders were no match to major game studios and their colossal marketing budgets.

In the App Store, some programmers have netted hundreds of thousands of dollars in saleswith clever games, software utilities and DIY social marketing. Apple recently announced that iOS customers surpassed 10 billion app downloads.

But Angry Birds was not a small-team effort, nor was its success a lucky strike. Based in Finland, the Rovio game studio that makes Angry Birds has 40 employees and expects to expand to 100 by the end of this year.

Angry Birds was actually the studio’s 52nd published game, and its 16th originally created game, according to Mikael Hed, Rovio’s CEO. He said the game’s success was carefully engineered with physics-based gameplay that made it easy to learn, while creating depth for advanced players in later stages. Add to that very cute characters and sounds, and a polished design, and you have a big hit.

The idea of Angry Birds hatched when a game designer produced a single mock screenshot (below) of an angry-looking bird with no legs and no wings. The designers at Rovio knew they had something special.

Before Angry Birds was created, a designer mocked up an illustration of the bird characters. Image courtesy of Rovio

“Everybody really liked those game characters, and we figured it was worth taking those characters and making a game with them,” Hed said. “We tried projecting the birds and breaking structures, and that’s how it all started.”

Hed said the company studied the iPhone app ecosystem hard, looking at what worked. A team of 12 at Rovio spent eight months developing and refining Angry Birds before it was released.

(Indeed, another top-selling iPhone game Doodle Jump incorporated similar elements: a sharp design appealing for people of all ages and a physics-based gameplay.)

“It wasn’t completely random that Angry Birds did very well,” Hed said. “We did a lot of homework before we ended up with that concept.”

After producing a viral hit, Rovio kept Angry Birds popular by doing its own marketing with social-networking tools such as Facebook and Twitter, and by continually adding new products.

“We try to respond to every question asked on Twitter,” Vesterbacka said. “Sometimes I reply, too.”

The company also regularly issues software updates for the game, adding new levels to keep people talking about Angry Birds.

The company operates an Angry Birds shop, where you can buy toys, T-shirts and iPhone cases. There’s even an Angry Birds board game in the works, through a partnership with Mattel.

To reach Mario status, Angry Birds needs a breakfast cereal and more variants of Angry Birds games. The Angry Birds directors said they were hoping to try out every possibility.

“We were thinking about making Angry Birds eggs,” Hed said. “We’ll do it when we get a good opportunity.”

Original Link: http://www.wired.com/gadgetlab/2011/01/app-stars-angry-birds/all/1


PostPosted: Sun Jan 30, 2011 1:50 pm 
Rampaging Warlock
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Joined: Sun Aug 03, 2008 11:31 pm
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IGNs: Anidawehi (mithra rdm, ACTIVE), Iernhardt (galka war, Inactive), Elijah (elvaan mnk, Inactive).
"Angry Galka's" sounds more challenging... maybe even a tad dangerous.

I'd buy it! XD

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PostPosted: Tue Feb 01, 2011 9:27 pm 
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Joined: Sat Aug 02, 2008 6:34 pm
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Take the concept of 2-3 flash games. The velocity/trajectory calculating of Bowman Replace bow with slingshot, arrows with birds. The building destruction in Demolition City, and target concept from Fragger replacing targets with pigs. and you got yourself Angry Birds. Basically have to slingshot birds into pigtargets some of the levels have them inside destructible buildings and such. well that's the version I played think there's just a destroy buildings one dunno.

It's a decent game, seen the ideas many times before. but that's how everything is: based off of ideas from something else.

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